ADMIN LOGIN How do you copic?      
World of Copic

Ideas, Techniques & How To

Events & Education

Gallery

Q & A with Interactive Designer Michelle Childs

April 29, 2010 : 12:16 pm by Courtney

This installment of our ongoing artist interview series is a bit of a departure but I like going outside the box. When you find good work and interesting uses for Copic you gotta roll with it. I “bumped” into Interactive Designer/Photographer Michelle Childs a few weeks ago on Twitter. We had a mutual friend, I discovered her well-curated blog and so I added her to my list. She followed me back and quickly pointed out that she used Copic Markers all the time. I was surprised to find out what she used them for since “interactive design” is not on the list of demographics of typical Copic users around our office. We love learning about how people are using them so I had to ask for an interview. Michelle was gracious enough to answer some questions about her work, process and artistic background.

First give us a bit of background information- Where are you from? Where did you go to school and what are you artistic interests?

I was born and raised in Baltimore, Maryland. I have a Bachelors of Science in Fine Arts from Towson University and studied Photography and Art History in Florence, Italy where I studied Renaissance art and black and white photography techniques. As for my artistic interests, I am drawn to the simple beauty in everyday things. From the strength of a concrete overpass to the decay of an old house, the shapes, colors, textures and sharp contrasts are my eye candy.

Tell us a little bit more about what you do. How do you describe “Interaction Designer”?  Who do you do work for? Are you freelance or with a firm?

To me, an Interaction Designer is someone who makes the complicated problems simple by designing intuitive, thoughtful solutions regardless whether its online, offline, environmental or service inspired. As an Interaction Designer for Pinpoint Logic, a user experience design company, my background in visual communication gives me a unique edge when it comes to understanding business problems and crafting an informed design.  My thought process is very visual and I spend a lot of time doing sketch notes and whiteboard exercises to help navigate through the problems and define solutions.

It’s cool to see Copic Markers used in such simple and functional application. You are actually blending and adding tonal elements in your prototypes. Will you describe your process with the markers?

I use grid paper, nothing fancy, and pencil in the outer frames of the prototype. Then with the Copic Multiliner SP 0.7 pen, I start outlining. I often switch to a smaller gauge pen to do any type treatments. I have various line styles to denote headings, copy, links, etc. Once the outlines are inked, I then use Sketch Markers to add depth and dimension to the modules. I use c1, c3, n1, n3, w1 and w3 of the grays to indicate static, active and inactive states of the windows. Through the use of the markers I have created a set that works quite well in most paper prototyping situations.

Sketching out the windows and user interface elements help me visualize the interactions and decide whether my initial design thoughts were correct. Paper prototyping takes less time than trying to create the screens on the computer and allows me to get the answers faster; whether its from myself, from a team member or a user. Its amazing how quickly you can determine if a user interface will be too visually cluttered just by layering a few sheets of grid paper. (more…)

Artist Interview with Traci Bautista

December 3, 2009 : 11:32 am by Courtney

I met Traci Bautista in January of 2009 at a craft and hobby trade show and we spoke briefly about doing a feature on our website.  I’ve finally gotten around to doing so and am happy that I did. Her work stood out to me because she was using such a mash-up of materials, including Copic Markers, where most artist’s there were following more traditional paths. Her work is fearless, bright and expressive and as a mixed media artist there is always a lot going on and therefore a lot to enjoy. Read the interview, check out her work then find out when her next online workshop is happening and get involved. You won’t be sorry.

What is your earliest memory of making art?

When I was younger, I was always doing something artsy or crafty. I remember going to Ben Franklin with my grandparents and buying latch hook kits and art materials to make art. In elementary school, my dad got me a Badge-a-Minute machine, which I loved. I drew pictures and cut out magazine photos of Duran Duran to make buttons that I sold at the holiday craft fairs. I recall that, one of my favorite things to draw were pictures using repeating words. For instance, I wrote the word “butterfly” over and over to fill in the shape of a butterfly. Maybe, that encouraged my affinity for typography.

Growing up, I designed clothes for my Barbies, loved making fashion designs with Fashion Plates, made hair accessories, doodled on my Peechee folders and decorated my Trapper Keepers with collage. My love for papercrafting started at a young age, I started making handmade cards, scrapbooks & journals in 5th grade.  When I was 9, I taught myself calligraphy using a speedball book/pen set.  In high school, I designed and sewed most of my dresses for school formals by revamping my moms old bridesmaid dresses. I loved anything that had to do with art, fashion and design.

Do you have formal training or are you self-taught?

I am formally trained as a graphic designer. I received my Degree in Graphic Design with a minor marketing from Woodbury University in Burbank,CA.  As a designer, I was trained in color theory and conceptual design. But when it comes to collage, painting and book making that was self taught. In college, I took a watercolor and life drawing classes that were good foundation courses but nothing like the artwork I create today.

Tracis Desk

Can you briefly describe your creative process?

My creative process differs depending on the project…. (more…)

Artist Interview with Cat Staggs

August 4, 2009 : 10:28 am by Courtney

This month our Featured Artist Gallery presents Cat Staggs.

cat_staggs_sample8

Some time last year I was contacted by Cat Staggs and was very excited by the work she was doing. She has a very painterly style and her techniques give her film and comic book icons a rich presence.

From her bio:

llustrating over 130 cards for the Star Wars: Revenge of the Sith card set for TOPPS, Cat joined the Star Wars / LUCAS FILM family in 2004. The highly collectible artist’s sketch cards brought Staggs into the forefront of Star Wars fandom. Having produced exclusive prints for Star Wars Celebrations III, IV, and Europe, Cat has also contributed drawing tutorials and Halloween masks articles for the kid’s section, as well as illustrating short fiction for starwars.com

Not content to only play in that galaxy far, far away, Cat’s work has also been featured on The Lord of the Rings Evolution and Masterpieces card sets and three sets featuring Indiana Jones for TOPPS.

Moreover, further cementing her reputation among collectors and fellow artists, Cat’s distinctive work can also be seen on Rittenhouse Archives’ Iron Man-The Movie, Complete Marvel Avengers, X-Men Archives and DC Legacy card sets, as well as The World’s Finest VS trading card game for Upperdeck.

See below the interview for a brief description of her process.

What is your earliest memory of drawing or making art?

I don’t remember not drawing. My mother tells me I was drawing something the second I could hold a crayon.

Do you have formal training or are you self-taught?

Both. I would draw all the time but I also focused on art classes from an early age. I never wanted to do anything else. I went to a University Of Texas in San Antonio and studied fine art, obtaining my Bachelor’s Degree. That is the extent of my formal education. But to this day I am still learning something new everyday. Whether it be something I figure out on my own or learn from my peers and/or mentors.

Can you briefly describe your illustration process?

I usually come up with an idea. I Frankenstein reference together. I normally shoot my own(myself or with the help of a photographer ) as it is the only way to make sure i get exactly what I need. Then I will do my layout sketch. Once that is finished I then scan the sketch and print out a blue line version to do the coloring on. I usually start with an under drawing of the basic light and shadow. Once that is complete I go in with the color, layering until i reach the desired render. once i am “satisfied” I go in with a white acrylic to had the highlights in the final layer.

Paint vs. Markers? What is the deciding factor?

For me i really enjoy markers. I feel like I have a little more control over the media than I do with paint or a paint brush.

How did you get into doing trading cards for film and comics?

I started going out on the convention circuit and handed out portfolios. I was then contacted a few months later by Topps asking if i was interested in working on the Revenge Of The Sith trading card set. And the rest is history.

Who are some of your favorite illustrators/ artists?

I am a big Norman Rockwell fan as well as Jon Whitcomb and Robert McQuire. More recent illustrators include Adam Hughes, Phil Noto, Mitch Breitweiser, Mark Brooks, Brian Stelfreeze and Dustin Nguen to name a few. I am lucky that part of my job is going to conventions and getting to sit in the middle of some of the most talented illustrators of our time. It is really inspiring.

What advice/crit from a teacher or mentor have you received on your work that really helped you develop?

My high school art teacher told me to go with my gut and trust my line and keep the focus on one idea at a time. Continuous second guessing is never a good thing and in the end you will wish you went with your initial instinct and could lose your idea in the process. It was great advice at the time.

That being said, I have come to learn, the initial idea is not always the strongest. There are times when another set of eyes will see things that the creator does not. Things that can bring a new energy to a piece, especially if it is just not coming together. Art tends to always be evolving even within a single piece. An idea can strike right in the middle that would make it better. Inspiration can strike at anytime. I have found that most artists will never complete a piece. We are constantly seeing ways to make it better, even years later.

What’s the best part about being an illustrator?

Working freelance.

What is the worst part about being and illustrator?

Working freelance…LOL

de2tut

Here is a brief step-by-step of the above Batman image Cat did for a private collector. She used Copic Markers as well as white acrylic for highlights.

Top left to right
1) cleaned up sketch
2)Blacks
3)Warm Grays
4)Tonal grays
5)Neutral and cool grays
6)blue violet under drawing
7)first color layer
8)second color layer
9)whites

If you dig what she does then check out her website, her deviantart page and her blog.